![]() If at any time during play you are confused what you should be doing, consulting the nearest whiteboard may give you the answer. Whiteboards – Think of whiteboards as the objective screen. Yes, it’s great knowing how much time you have left until an hour has passed, but can leave you on edge constantly. The idea is somewhat of a double-edged sword. Hours that pertain to survival are still strictly about 6 minutes in length, but the hands on the clock move to give you a better idea of how much longer you need to survive. Emily Wants to Play Too puts all the previous issues with time to bed by including clocks all around the office area. ![]() Sometimes you’d constantly wonder how far through an hour you were due to the tasks at hand feeling relentless. Granted, Survival against certain dolls is still the main task of certain hours, but other times you’ll find yourself playing hide and seek, an interesting take on musical chairs, and even freeze tag.Ĭlocks Everywhere – If you’ve played the original, you would know that 1 hour game time translated to about 6 minutes of time in reality. Emily Wants to Play Too addresses that by adding more unique objectives each hour. The concept was unique, but the game really started to feel tedious quickly. One unique wave had you searching for Emily while trying to avoid the dolls. Most the tasks had you surviving each night against one or more of the dolls. Various Tasks – The original Emily Wants to Play had the character trapped in the house with Emily and the three dolls. New to the roster are 3 additional dolls including a mannequin that hates light, a jack-in-the-box equipped with a legit weasel that will pop out and chase you, as well as a burned baby doll that continually cries for mama and will give chase whenever you are close. Tatters the clown and Chester the ventriloquist dummy all reprise their roles from the original game sporting new abilities. Kiki the Porcelain doll with the black dress, Mr. While delivering an order to a local office, our protagonist quickly finds himself locked in and forced to play various games against Emily and her 6 doll friends. In the sequel we find ourselves playing as a man who works at for a local sub shop as a delivery driver. ![]() In Emily Wants to Play Too, developer SKH Apps LLC has you not only running from your fears but facing them as well.Įmily Wants to Play Too is a direct sequel to the original game. Games like Five Nights at Freddy’s had you stationary in a security booth watching cameras for the animatronic monsters that were coming to kill you. The only means of survival comes from running and hiding until whoever or whatever is chasing you gives up. The idea of playing a character who’s left defenseless doesn’t help. Since then, the horror genre has become widely popular, and new developers have found new ways of making players tremble in terror. The terrifying context of a little girl following you around everywhere you go hiding in the shadows and giggling every time you walk past left you on edge. Earliest I can remember personally seeing horror elements in a video game was the original F.E.A.R.
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